Age/Gender: 20, Male
Location: Viareggio, LU (italy)
Job: student
For deads, I'm Alive. For alives,I'm God. For Gods, I'm their master.
Newgrounds Stats
Whistle Status: Normal
Exp. Points: 660 / 710
Exp. Rank #: 57,375
Voting Pow.: 5.05 votes
BBS Posts: 11 (0.01 per day)
Flash Reviews: 33
Music Reviews: 2
Trophies: 0
Stickers: 0
All Flash Reviews
33 Reviews | 5 w/ Responses
This game is cool, too bad it's a flash so it's short. I would like to see a sequel with more buildings and LARGER MAPS!
And i think you could change difficulties...with robocracy you can't possibly lose, with kleptocracy you can't possibly win.
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1- This just look more like a point-and-click game than an investigation game: you just have to click on unusual things (too evidents), on people, on the arrows to move and on questions. Then the detective does everything on his own.
2- i think there are not concretes proofs that mark everyone innocency: the detective choose to trust everybody on his own as well. The cleaner is considerated innocent just because is a boy and because, as he says, he has got a crush on the girl (i don't remember her name), who says that had studied all evening long and met with the cleaner before calling the police. They could be murder and accomplice, the first in order to take the fun house, the second to get her beloved's heart. Instead the murder is that idiot that leaves in the bin his tool and makes useless paintings in the toilet (still i don't understand why did he take the green pen).
What i do mean is that there are not enough proof to say istantly who is innocent or not, simply is the game itself that mark who is innocent and who is still suspected. this confirm what did i say in the first point.
3- how did the murderer manage to lure his victim (while the clown and the other man were arguing), kill him (he could also have screamed), clean the oil spot, run with the weapon, hide the weapon squeezing in the funhouse trough that little hole (at his age it could be difficult), hide the weapon and then run away without getting spotted? there were still lot of people overthere. Not forgetting that he had to crush a mirror and that's not a very silent thing to do.
4- who the heck is that girl? why is alone, at her age, at night, in a wretched environment like that, which is also the scene of a murder??? and she knows everything, why do not add her as a suspect and interrogate her too?? this is illogical. She is simply a deus ex machina that reveals the only difficult (if it's possible to call it difficult...i mean, that was the first thing i noticed) thing in the game. then she disappear. Then, a detective should have the map given by a policeman, that would be logical.
5- You could also add a scene showing the reactions of everyone when the murderer is spotted, and a "what happened later" scene, that would have been funny.
You could make another case of detective grimoire, where the player has the possibility of making his own way of thinking, maybe of making his own personal notes. And, where you have to say who is the murderer and what did exactly happen, you explain your opinions, and eventually, you can fail completely and you have to start again your investigation. Very usefull, in this case, would be tha saving option :)
A difficult game is often a good game...you could add a walktrough link in the notes, i noticed that many games have this option.
Anyway, this game woths a play, because is good to pass an hour.
P.S.: i liked that eye interrogation thing, but it was too easy as well. You simply have to wait the flash, then move the mouse, and you can do it only when you ask a certain question. You should be able to do that everytime, and make decision according to the answers. You could solve nothing, but you tried. Is a detective's job, and detective sometimes fail. Also, remove that flash, it makes the eyes interrogation an horrible waste of ideas. And least, the whole thing was damnly slow.
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That's the kind of game i prefer: original and impegnative. However, you could make the battles faster (just like adding a button that increase speed of people) and add something for travels (items like compass or binoculars to see before robbers or events like desert storms).
And, by the way, sometimes, expecially during battles, the game stopped completely...and i had all my other applications and programs in my computer turned off.
But afterall this game can give lot of fun, can't wait for a second version :D
P.S: i found the tutorial very clear and explicative, even also reading the instructions was much different from starting the game...i starved two times at the beginning :P
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SBC shall never DIE
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The biggest damage the zombies managed to do was 4% in the last level :-/
This is, anyway, the best zombie killing game ever: it's a pity that you have to survive for just twenty days :-D
If you're going to make another, please put more "special" zombies: i laughed a lot when i saw the priest and the clown zombie!
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This is surely the best of the Madness saga, the best in graphics, music and animation, and for history too: the clown thing was actually amazing, and the ending was surprising...congratulation krinkles, i wonder if you'll be able to surpass this masterpiece of madness.
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The graphic was really good and the basic idea was good as well, but the fighting is too slow and shooting with strenght 500 damages not very more than shooting with strenght 100.
Try to improve the fighting,like using more kind of attacks (weapons, skills, power-up) with different effects.
And try other soundtracks.
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The idea is simple but very intelligent, it gives the possibility of a LOT of mini puzzles plotless, and this one was pretty cool, even if not very difficult (i finished in 00:07:19, is that good or bad?).
I hope (and i think) newgrounds will see another game like this one...a little more complicated if possible.
P.S: the sound was quite boring, you may put the button to remove it or add some ambient music.
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And the bad thing is that something like this could happen for real according to the climatic changes...
Anyways, this game is a brilliant, original idea and very well made: the evolution menu was cool and that tragic music suited perfectly for the game.
Actually, a must-play.
I'm gonna show the tactics my virus Cheese killed mankind with, so if you want to try on your own DON'T read the following hint:
-Countries will run for cover when the virus starts making a lot of victims: try dropping to 0 the letalithy and visibility,by taking off ALL the symptoms, and rising the infectivity, starting by taking off "only humans". By doing this, you'll infect the world and nobody will do anything. When the whole world will be infected go in the evolution menu and...hasta luego, mankind!!
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Finally you've submitted in newgrounds once again, and once again you show us a wonderful work, about final fantasy 7, too.
I just could say that sound was a bit low, and yuffie's voice wasn't very good. I see that the voice is quite appropriate for the character but i think is not good anyways.
I hope we won't have much to wait for your next work :-D
P.S.: make something about Turks next time!
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